My professional career began in 1997 as a graphic designer, interactive developer and consultant in the fields of multimedia design, interactive technology and computer graphics. In the following seven years I designed, produced, and directed major graphical and new media projects for a diverse set of clients, including (but not limited to) Siemens, Parker Hannifin, Zimmer Orthopedics, and Weyth Pharmaceuticals in graphic design, technology and interactive media agencies. In 2001 I founded Module Eleven LLC, an interdisciplinary consultancy providing technical expertise in interactive design and development for select clients fielding projects in technology and visual communications.
In addition to my continued professional work I am also an Assistant Professor of Computer Graphics Technology at Purdue University Calumet. I began my professional teaching career eight years ago as a graduate instructor and workshop lecturer at East Tennessee State University, where I earned both a Bachelors of Fine Arts in Graphic Design/Narrative Photography and a Master of Science in Engineering Technology/Digital Media. I have been with Purdue Calumet since 2005, teaching courses in web and interactive multimedia design and development while conducting research in real-time systems, new media applications and e-learning.
Finally, both as a professional scholar and doctoral student at Purdue University in West Lafayette, my current research focus is centered upon employing immersive virtual technology for educational purposes. Drawing from my professional experiences in the academic, communications and technological industries my focus is to design and create highly collaborative, interdisciplinary, and effective virtual learning environments within the Metaverse. As a scholar, I have committed myself to three core practices; expanding the applications of computer graphics technology to all communities for which it can serve; influencing the technical and ethical implementations of applied graphics technology; and finally by documenting the effects applied computer graphics technology has on the human condition.